When The Legend of Zelda: The Wind Waker was revealed to the public, most fans of this series were not happy with the visual section. For many, putting aside the realistic aspect we saw in ocarina of time, Majora’s mask, as well as Space World’s demo, was a setback. Now, to the surprise of many, It has been revealed that Shigeru Miyamoto, father of this series, thought in a similar way.

Recently, did you know gaming? He managed to translate an interview that was done to Eiji Aonuma, director of _the Wind Waker,in the magazine Nintendo Dream in the middle of the first decade of the 21st century, where it is revealed that Miyamoto was against the cartoon style of this delivery. This was what he said about it:

If I had gone and talked to him from the beginning, I think he would have told me‘ How is that of Zelda? ’… Miyamoto had trouble leaving Link’s realistic art style until the end.

At some point, he [Miyamoto] had to make a presentation against his will. It was then that he told me something like: ‘You know, it’s not too late to change course and make a realistic zelda.

Miyamoto was not very happy with the result, but he had no choice but to accept this new aspect due to time limitations and to the fact that, supposedly, the team would have taken 10 years to make a game of Zelda realistic aspect.

Along with this, it is mentioned that the original plans for Zelda in Gamecube, was simply to improve the visual section we saw during the N64 games, something like what was seen in the remembered Teaser de Space World of the year 2000. At the end of the day, * The Wind Waker is remembered as one of the best deliveries in the series **, and for all those who wanted a realistic style, twilight princess fulfilled this dream.

In related issues, new filtration about the history of breath of the Wild 2. Similarly, this would be the name for the sequel.

Editor’s note:

The Wind Waker is a fantastic game with a visual style that has not aged. To this day, Gamecube’s original launch is still seen quite well, and Wii U remastering simply gave it a new layer of paint. A game to remember.