As much as the weeks go by and believe that I already have the garden of Grouted more than controlled, departure after I surprise me crossing with something completely new that attracts my attention.
If you also continue to enjoy the game, and you would like to be able to complete it 100% and get all the achievements, surely thisInteractive map of Grouted * with all the ingredients, bugs, teeth and laboratories will be of great help.
On the map genie map you can mark everything you need and know where to find it in a stroke.
Ideal if, for example, you are looking for where to get ingredients to build the best game of the game.
Bugs, Easter eggs, laboratory chips, science… Everything you need is a click away.
Of course, I recommend that you first overcome the game from end to a tail so as not to destroy too much the experience of Grounded .
_ THE TRAINING OF DEATH_ will be a game with many systems with whom interacting, from its crossing mechanisms to its ancillary activities. Curiously, one of these systems includes a “I like” type system inspired by social networks, one of the online features of the game.
Although it is a unique player game, an online mechanism allows players to leave behind useful objects, such as scales or bridges, which can be used to cross large spaces and rivers. Players can reward this behavior in “the magnet” in the game.
When Game inform you asks Death Stranding’s Kojima explained that tastes are his own reward. At first, the rest of his team of developers opposed the implementation of this feature, because the players could not understand it and there was no significant advantage, but Kojima insisted that the fact that the tastes should be tastes.
“But, of course, you can see how many love you have, then it may be a small reward,” added Kojima. “If you simply use (something that another player has placed), one as will be sent automatically. But you can also send more, like a tip. “
“I do not mean that I’m great to think about this idea,” he pursued, “because it’s really a mixture of the Japanese way; we do not have tips, but you know that You get a very good service in Japan. While in America there is a tipping system where the servers do their best because they want to be informed. So it’s a side game in the game. “
According to Kojima, the objects left behind who do not have many tastes “may disappear” while “those who have the high thumb will remain”.
In particular, there is no way for players to give a boost to the objects of each other since Kojima wants to be a “positive” game of working together.