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The best heroes of Bloons TD 6

Blooms Tower Defense is one of the most popular Tower Defense games since the series made its debut as a flash game in 2007. At each episode, new features have been added that perfectly complement the simplicity inherent in the series.. In the last title of the series, Ninja Kiwi added heroes to the game. Heroes are special monkeys that have unique attacks and capabilities. Each hero is very powerful in one way or another, but players are only allowed to use only one part. Players must choose judiciously to survive the most difficult and cooperative levels. Here is our list of TD Blooms Heroes 6. Everyone is well worth the cost of unlocking and can save you in rigor.

DORA

Dora is a hero that inflicts high damage. It pulls sunlight flashes that make significant damage and can explode leaded blockers. As it continues to increase its damage, its scope and speed of attack all increase to make it the scourge of any blood within reach. Although Dora is a great DPS hero, it costs a little expensive. It costs $5,000 to unlock and is a little more expensive to buy than some other heroes. She can not reveal the purple blocs right away, but she wins the ability to do it at the beginning as it goes up. The biggest disadvantage of Dora is that it can not reveal camouflage blockers without the support of another monkey or other capacity.

Gwendolyn

This is the best hero for new players. It very easily cuts the lead blinks and inflicts fire damage to all monkeys within reach all 30 attacks. The Gwendolyn has a short range but a very high damage power to compensate. She has some really powerful AOE attacks that can erase an area very easily. In addition to all its other benefits, Gwendolyn is relatively cheap at $2500 to unlock. Its greatest weaknesses are that it can not hit camouflage floods without support and can not do purple bloc until it receives an upgrade at level 16.

Benjamin

Benjamin costs a little more expensive than the other heroes, but he is of great help at the end of the game. Benjamin does not attack the Blooms directly, but mainly helps players to extend their survival time. It generates extra money and lives over time as players can use. As it goes up on level, it acquires the ability to increase the damage to other monkeys and prevent the blocs from spawning children when exploded. If you are struggling with a particular challenge, Benjamin can facilitate the task in the subsequent steps and must be bought from the beginning. It costs only $3000 to unlock.

Admiral Brickell

Admiral Brickell is a water-based hero that is easily underestimated. Like most heroes, she has two different attacks. Its revolver attack usually inflicts low damage, even when it is fully leveled. Which really shines Brickell, it’s his minor attacks. Every two seconds, it distributes a mine in the nearby water. These mines last two towers and will tackle any Blood on their reach. This hero makes aquatic levels more difficult for children. It costs $5,000 to unlock.

PAT FUSTY

Who is The BEST HERO? - ALL Bloons TD 6 Heroes Ranked!
Pat Fusty is the only melee hero currently available and is well worth the $3000 unlocking cost. PAT can be placed on Earth or in the water and is relatively cheap compared to some other heroes available. Pat uses slash attacks to crush the blinks. It can crush the lead blinks and as it goes up, it can stun and inflict a ton of damage to Moab. It is an excellent versatile choice for all types of players and all skill levels. The only disadvantage is that it can not attack camouflage locations without support and as melee hero, it has a relatively low scope.

Castorn Pok mon ottincelant pearling weak 400

Castor no is a normal-type Pokémon appeared during the fourth generation and available in sparkling diamond versions and sparkling pearl.

Summary: Information | Evolutions | Talents | Statistics | Weaknesses | Appearance | Locations | Attacks | Useful links

| National | 400


GALA | –

Castor no

| | | Liberal


| Seagull
|


Castor no


National | 400
GALA | —
| | Liberal


| | Seagull


|
| Genre | Category | Capture rate


Male: 50%
Female: 50% | Pokémon Castor | 127 (easy)
Size | Weight | Basic happiness
1,0 m | 31.5KG | 70

egg group | hatching | EV given
Aquatic 1
Terrestrial | 3840 not | 2 ATT. |


Kind
| Male: 50% | Female: 50%


Category
Pokémon Castor
Capture rate
127 (easy)
Cut
1,0 m
Weight
31.5 kg
Basic happiness
70
egg group
| Aquatic 1 | Earthly


hatching
3840 not
EV given
2 ATT.

evolutions | Keynoter | →
NIV 15 | Castor no


TALENTS
| Single | Double the effects of modification of statistics affecting the Pokémon.


Unconscious | Ignores the changes in other Pokémon statistics when calculating the accuracy and damage to an attack.
whimsical | At the end of the turn, increases two levels and decreases by two different statistics chosen randomly.
EVOLUTIONS


Keynoter

NIV 15
Castor no
TALENTS
Simple
Double the effects of modification of statistics affecting the Pokémon.
Unconscious
Ignores the changes in other Pokémon statistics when calculating the accuracy and damage to an attack.
whimsical
At the end of the turn, increases two levels and decreases by two different statistics chosen randomly.

Statistics

Statistics

Statistics | LEV 50 | NIV 100
PV | 79 |

| 139 – 186 | 268 – 362
ATT | 85 |

| 81 – 150 | 157 – 295
Def | 60 |

| 58 – 123 | 112 – 240
ATT SPE | 55 |

| 54 – 117 | 103 – 229
Defeated | 60 |

| 58 – 123 | 112 – 240
It | 71 |

| 68 – 135 | 132 – 265
Total | 410
The mini stats are calculated with EV and IV to 0, and a penalty of nature, if possible.
Max stats are calculated with EV at 255, IV to 31, and a bonus of nature, if possible.

Weaknesses

Weaknesses and resistances

| | | | | | | |
½ | 2 | 1 | ½ | 2 | 1 | ½ | ½ | 1
| | | | | | | |
1 | 2 | 1 | 1 | 1 | 1 | 0 | 1 | 1

Appearance of Castor no

Normal | Chromatic


|

Castor no location in sparkling diamond and sparkling pearl

Location

Route 208, Route 209, Route 210, Route 212, Rive Lake Courage, Lake Courage, Grand Marie, Lake Knowledge, Source Farewell, Grands underground

List of Castor no attacks in sparkling diamond and glittering pearl

attacks obtained by level

level | Name | Type | Cat. | then. | PRE | pp

0 | Gun in O | | | 40 | 100% | 25
No extra effect.
1 | Gun in O | | | 40 | 100% | 25
No extra effect.
1 | Aqua-Jet | | | 40 | 100% | 20
No extra effect. Priority: +1.
1 | Charge | | | 40 | 100% | 35
No extra effect.
1 | Rigging | | | — | 100% | 40
Decreases the attack of all adjacent adverse Pokémon of a level.
5 | SoulArgue | | | — | — | 40
Increases the defense of a level.
9 | Rémoulade | | | 30 | 90% | 20
Use the attack for 5 turns. Double power at each successful consecutive attack.
13 | Ball shot | | | 70 | 100% | 15
30% chance of speaking the target.
18 | Provo | | | — | 100% | 20
During 3 turns, the target can not use status attack.
23 | Yawning | | | — | — | 10
The target becomes sleepy and falls asleep at the end of the next round.
28 | Andouille | | | 80 | 100% | 15
20% chance to reduce the defense of the target of a level.
33 | Aries | | | 90 | 85% | 20
Undergoing recoil damage equivalent to 25% of the damage inflicted on the target.
38 | Fatal Crop | | | — | 90% | 10
Inflicts damage equivalent to 50% of the current PVS of the target.
43 | Dance-blades | | | — | — | 20
Insists the attack of 2 levels.
48 | Amnesia | | | — | — | 20
Increases the special defense of two levels.
53 | Overpower | | | 120 | 100% | 5
Decreases the attack and defense of a level.
58 | Curse | | | — | — | 10
If the launcher is spectrum type, withdraws 50% of his PVS max. The target loses 25% of its Max PV at the end of each of its towers. If the launcher is not spectrum type, decreases its speed of a level and increases its attack and defense of a level.

attacks obtained by CT

N° | Name | Type | Cat. | then. | PRE | pp

01 | Ultra-fast | | | 150 | 100% | 20
Fails if the launcher undergoes the direct damage to an attack. Priority: -3.
03 | Vibrant | | | 60 | 100% | 20
20% chance to make the target confused.
10 | RELATION | | | — | — | 30
Increases the attack and special attack of a level.
11 | Zenith | | | — | — | 5
Triggers the sun climate.
12 | Provo | | | — | 100% | 20
During 3 turns, the target can not use status attack.
13 | Ice Laser | | | 90 | 100% | 10
10% chance to freeze the target.
14 | Blizzard | | | 110 | 70% | 5
10% chance to freeze the target. 100% precision under the hail.
15 | Ultralaser | | | 150 | 90% | 5
The launcher can not make any attack the next round.
17 | Shelter | | | — | — | 10
Protects with any attack during a tour. The accuracy is divided by 3 to each consecutive use. Priority: +4.
18 | Rain dance | | | — | — | 5
Triggers the rain climate.
23 | Iron tail | | | 100 | 75% | 15
30% chance to reduce the defense of the target of a level.
24 | Thunder | | | 90 | 100% | 15
10% chance to paralyze the target.
25 | Fatal-lightning | | | 110 | 70% | 10
Can touch targets in a state of semi-invulnerability in flight. 30% chance to paralyze the target. 100% precision in the rain.
28 | Tunnel | | | 80 | 100% | 10
Enters a state of underground semi-invulnerability during a turn and attack at the next.
30 | Ballombre | | | 80 | 100% | 15
20% chance to reduce the special defense of the target of a level.
32 | Reflection | | | — | — | 15
Increases the dodger of a level.
34 | Shock wave | | | 60 | — | 20
Touch the target regardless of the precision calculation.
42 | Facade | | | 70 | 100% | 20
Double the power of the attack if the launcher is poisoned, burned or paralyzed.
44 | Rest | | | — | — | 10
The launcher regenerates his PV maximum and falls asleep for the next 2 tours.
45 | Attraction | | | — | 100% | 15
The target becomes charmed if it is sex opposite that of the launcher.
46 | Larsen | | | 60 | 100% | 25
If the launcher does not hold an object, flies the object held by the target.
49 | Boiling | | | 80 | 100% | 15
Thaws the target. 30% chance to burn it.
56 | Tamest | | | ?? | 100% | 10
Launches the object held on the target. The power of the attack varies depending on the object consumed.
57 | Radius loaded | | | 50 | 90% | 10
70% chance to increase the special attack of a level.
58 | Tenacity | | | — | — | 10
Until the end of the turn, keeps 1 PV at the thrower after an attack that should have put it out of bat. Priority: +4.
68 | Gig Impact | | | 150 | 90% | 5
The launcher can not make any attack the next round.
73 | Cage-Flash | | | — | 90% | 20
Paralyzes the target.
75 | Dance-blades | | | — | — | 20
Insists the attack of 2 levels.
76 | ROC trap | | | — | — | 20
Place an entry hazard on the opposing ground inflicting rock-type damage, removing 1 / 8th PV max from the incoming Pokémon.
82 | Blab la Dodo | | | — | — | 10
Can only be used assorted. Uses a random attack among the launchers list of attacks.
83 | Pistol | | | 60 | 100% | 20
Decreases the speed of the target of a level.
86 | Grass knot | | | ?? | 100% | 20
Inflicts damage depending on the mass of the target. The greater this one, the more powerful the attack.
87 | Bastardize | | | — | 85% | 15
Makes the confused target and increases its attack on two levels.
88 | Pi core | | | 60 | 100% | 20
Consumes the bay held by the target and gains the effects.
90 | Cloning | | | — | — | 10
Removes 25% of the launchers PVS and creates a clone with the number of PVS used. The clone is immunized against status attacks and cash damage attacks instead of the launcher.
93 | Cup | | | 50 | 95% | 30
No extra effect.
95 | Surf | | | 90 | 100% | 15
Can touch targets in a state of submarine semi-invulnerability and doubles the damage.
96 | Strength | | | 80 | 100% | 15
No extra effect.
98 | Burst rock | | | 40 | 100% | 15
50% chance to reduce the defense of the target of a level.
99 | Waterfall | | | 80 | 100% | 15
20% chance of speaking the target.
100 | Climbing | | | 90 | 85% | 20
20% chance to make the target confused.

How & Where to Get ALL Evolution Stones in Pokémon Brilliant Diamond and Shining Pearl
Useful links

List of normal type Pokémon
List of water type Pokémon
List of aquatic egg group Pokémon 1
List of earthly egg group Pokémon
How to play Castor no (English form)

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