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Tag: Mental Health

Holidays in the wilderness: Breath of the game helps me to refuel new power

Nach über zwei Jahren Pandemie hat mich die letzten Monate vor allem eine Frage beschäftigt: Wann ist das alles endlich vorbei? Es belastet mich sehr, nicht zu wissen, wie sich die Covid-19-Pandemie entwickeln wird. Ich bin jetzt im 3. Trimester schwanger und habe ein Kleinkind, das in die Kita geht. Meine Stimmung schwankt zwischen Wut und Angst, denn es gibt immer noch keine Maßnahmen, die Kleinkinder schützen könnten.

Content warning: The articles of Mental Health Week deal with different aspects of mental health and sometimes include examples of negative emotions and unhealthy behaviors that can cause negative reactions in some people. Please be careful with texts that potentially contain triggering topics for you.

* Important note: * If you have depression or self-destructive thoughts: you are not al1. Please get help. For example, in the German Depression Help under 0800/33 44 533 or free advice centers.

In Zeiten wie diesen wünsche ich mich deshalb weit weg. Ich sehne mich nach virtuellen Orten, an denen nichts an meine Probleme und Sorgen erinnert. An Orte, die mir dabei helfen, wieder Kraft zu tanken, und mir das ermöglichen, was in der Realität aktuell undenkbar ist: Selbstbestimmtheit und grenzenlose Freiheit. Und das bietet mir Zelda: Breath of the Wild.

Ab in die Wildnis

Überwucherte Ruinen, unberührte Wiesen, unebene, holprige Wege – Breath of the Wild versetzt mich in ein Setting, das nicht nur Gefahren und unberechenbares Wetter birgt, sondern auch schöne Landschaften, die zu Erkundungstouren einladen. Ich reite über weite Felder, auf denen Wildblumen wachsen, durchschreite Wälder, klettere hohe Felsen hinauf und stapfe durch verschneite Wege.

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Zur Autorin

Alexa Sprawe
@Zeichenblicke

Alexa hat sich schon viel mit „Breath of the Wild“ beschäftigt, unter anderem für ihre Bachelorarbeit, in der sie analysiert hat, wie das Konzept der Heldenreise in Verbindung mit der Open World funktioniert. Heute verliert sie sich gerne in Erkundungen, lässt die Natur auf sich wirken und schwelgt in Erinnerungen an vergangene Urlaubserlebnisse. „Breath of the Wild“ bietet ihr einen Ort, an dem sie wieder Kraft und Hoffnung tanken kann.

Hier habe ich die Möglichkeit, zur Ruhe zu kommen, die Natur auf mich wirken zu lassen und dabei die Zeit zu vergessen. Meine alltäglichen Probleme haben in dieser Welt keine Bedeutung; ich versinke und verliere mich in Erkundungen und gehe den immer gleichen Handlungen nach, lausche den ruhigen Klängen des Klaviers im Hintergrund und den entspannenden Geräuschen der Natur, die sich bei Tag und Nacht verändern.

In Momenten wie diesen kann ich mich komplett im Spiel verlieren:

Unerwartete Urlaubserinnerungen

Manche Situationen in BotW erinnern mich an schöne Urlaubsmomente – wie beispielsweise den abenteuerlichen Ausflug in Frankreich, den ich mit meinem Mann unternommen habe, als wir noch kein Kind hatten und Corona Jahre entfernt war: Wir sind einfach in den Bus gestiegen und anschließend einige Zeit gewandert. Irgendwann haben wir ein Naturschutzgebiet entdeckt, an dem sich ein ruhiger See befand. Dort haben wir uns niedergelassen und dem Plätschern des Wassers gelauscht. Es war ein unvergesslicher Moment der Ruhe und des Friedens.

Wenn ich in Hyrule die Süd- und Nordbucht erkunde und einen Blick von den Klippen auf das türkise Wasser werfe, werde ich an sehr ähnliche Momente an der Côte d’Azur erinnert. Zusammen mit meinem Mann bin ich viele Stunden einen Pilgerweg entlang gewandert, unter uns das faszinierende Wasser, das gegen die Felsen schlug.

In Breath of the Wild werden mir immer wieder Situationen geboten, die zum Innehalten einladen und Erinnerungen an solch positive Erlebnisse wecken. Ich denke sehr gerne daran zurück.

Der Kopf macht Urlaub

Die Erkundung der unterschiedlichen Gebiete und der Landschaften in BotW tut mir gut. Ich merke, wie ich schon nach kurzer Zeit entspanne und meine Gedanken positiver werden, weil mich das Spiel daran erinnert: Das Leben ist schön und hat viel zu bieten. Es gibt nicht nur Krankheiten, Leid und Probleme. Und es geht nicht immer nur um Corona. Ich kann stundenlang durch die Gegend streifen, ohne ein Ziel vor Augen zu haben. Die Landschaften betrachten, verschiedene Orte erkunden.

Manchmal finde ich dabei das ein oder andere noch unentdeckte Geheimnis – und das völlig ohne Zeitdruck. Da sind keine Erwartungen, die an mich gestellt werden, keine Herausforderungen, die ich annehmen muss. Wenn ich einem Gegner begegne und in dem Augenblick keine Lust auf einen Kampf habe, kann ich mich mithilfe des Shiekah-Steins einfach wegteleportieren. Und das ist etwas, das ich in BotW so angenehm finde: Es gibt immer die Möglichkeit, einer unangenehmen, stressigen Situation aus dem Weg zu gehen. Für mich fühlt sich das an wie Urlaub, weil ich auf diese Weise abschalten kann.

All other articles from our Mental Health Thematic Week are in the overview:

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more on the subject

Themed Week Mental Health: What awaits you & all articles in the overview

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Mental stay healthy

The trips to the world of BOTW have a long-term, positive effect. I feel much more confident when I leave the game world, and have more energy again to meet everyday problems. Above all, the linking of virtual and real locations – such as the relevant holiday experiences – contributes enormously to my well-being.

So seen Botw helps me to stay healthy mentally. It is the compensation I am currently looking for in reality in vain. And I’ve learned now: If I’m not feeling well, I do not open the social networks, but start Botw.

* An important request: * Since our articles from the Mental Health Week are Sensitive Topics, which have partially requested us a lot in writing, we ask you very much a friendly and Understanding comment culture. Thank you and have fun reading!

I never played Journey because I was too scared for that

Like many others, I also have a seemingly steadily growing pile of shame games, which I will sometimes play, quite determined. The problem with most is just that I do not have enough time for you.

The title that has been at the top of this list for over ten years, this is different. I just can not overcome myself to finally start the almost two hours game. The speech is from the PS3 classic Journey and the reason is simple: I’m scared. Fear to fail before a foreign person.

Content warning: The articles of Mental Health Week deal with different aspects of mental health and sometimes include examples of negative emotions and unhealthy behaviors that can cause negative reactions in some people. Please be careful with texts that potentially contain triggering topics for you.

* Important note: * If you have depression or self-destructive thoughts: you are not al1. Please get help. For example, in the German Depression Help under 0800/33 44 533 or free advice centers.

Nobody may notice how hard it is

To explain where this irrational fear of Journey comes from, but I have to take out first. I was 28 when I got my ADHD diagnosis. At first, I was relieved, many things finally showed. I never understood why things seemingly harder for me.

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This is ADHS : ADHS stands for attention deficit hyperactivity disorder. Typical symptoms include disturbed concentration, hyperactivity and impulsivity. The various symptoms can be highly pronounced differently, but lead to suffering from those affected and integrate them in several areas of life. More information about ADHD in child and adulthood is here.

I did not understand that people “I do not want to” have heard when I said “I can not”. I was simply physically not to move to the seemingly simplest things: Be sure to hang laundry, learn for the school, even tackle hobbies like the console and gamble.

Often enough, I heard that I was lazy or not enough attempts when I could not concentrate. In addition, many of my challenges were as a gifted child for others invisible, because at school I always came through.

Today I know that my brain has a dopamine deficit that greatly limits my ability to carry out little rewarding tasks. I’ve developed strategies over the years to balance and hide my deficits in the best possible way: put Deadlines to build myself printing or dealing with my hands in conversations to get better listen.

But that means that I was afraid of being afraid to be baked – that someone realizes how hard to fall me the seemingly simplest things or that I am in conversation so it is busy to look closely that in my head no capacity is left remains to actually listen. That I was sentenced and rejected for my failure. Because the strong fear of rejection belongs to ADHS.

In short, I have failed fears and do not stop before playing. Because where multiplayer titles give me some anonymity in the crowd, I do not have this luxury in the coop for two. Journey to play with a strange person is therefore a horror performance for me.

Eleen Reinke
@ottadice

Eleen is mostly playing singleplayer games, not just because they like stories, but also because they can try there in peace without being observed. In multiplayer title, she only jumps if she previously practiced solo and learn the mechanics. Only when she feels safe enough, she also likes to play with other people.

If I just make a mistake, I will never forget that

When Journey appeared, I was crazy to play it with friends. The beautiful Artstyle and Soundtrack promised me a game that would be exactly right for me. But then quickly came the damper: my * E coop partner * In Journey is randomly assigned to me. No option to play with the security of a person I know well, no friends I know that they do not condemn my quirks. The fear of failure came back immediately.

Of course, she is completely irrational. Journey is not a particularly challenging game, you can not do much wrong. But the longer the game was outside, the more I got into the fear. After all, all know the game now, if I do now as a newbie a mistake or the control does not understand, the more embarrassing would be. And so the game has been fooling for years on the hard drive of my PlayStation, while I imagine stupid mistakes that would pursue me to the end of my days.

Objectively, objectively, nothing can happen terrible, I know that, in the worst case, my * E teampaper * can go in easy. But unlike large multiplayer titles, such as Overwatch, where the opinions of other players are largely cold, the breeze of Journey is more personal and already by the game design emotional. And that gives me the feeling to be vulnerable.

The first step

Of course, I know that these fears are disproportionate that I’m likely to have a nice experience with Journey, if I games it someday. Even when writing this text runs the soundtrack, which I have heard hundreds up and down. And yes, I also know that I could play Journey offline, but there is my annoying pride to speak, who wants me to experience the game “right”.

Journey is a bigger challenge for me than any Elden Ring Boss. Not, because it is mechanically demanding, but because I have to overcome a much bigger hurdle: I have to overcome my failure fear, make myself vulnerable to a strange person… and hope for the best.

After all, the first step is already d1. If I can tell thousands of strange people on Mental from my fears, I can finally go the next step and put me. Sometime. Until then, I still prepare myself with the soundtrack.

There are more articles from our mental health theme week here :

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more on the subject

Themed Week Mental Health: What awaits you & all articles in the overview

__

An important request: Since our articles from the Mental Health Week are more sensitive topics that have partially requested us a lot while writing, we ask you for a friendly and understanding comment culture at this point. Thank you and have fun reading!

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