The successor to Dying Light from Techland had an outstanding start.
By February 28, 2022, five million copies of Dying Light 2 Stay Human were sold, as the developer announced.
Paweł Marchewka, CEO of Techland, said: “The success of the Dying Light series is a great example of the unforgettable experiences that we create for our players.”
In addition, Dying Light 2 Stay Human was predominantly rated by the Steam players.
Next week, Techland will introduce some new content for Dying Light 2 Stay Human and other interesting announcements for all players.
This article contains the content of the hidden element of “Ding Light 2 Stay Human”. Please be careful to browse.
An open world palcohol zombie action “** Dying Light 2 Stay Human” for the latest update that reports the change in patch notes the latest updates the other day It was published by the player.
The video has been published Steven3517, which has posted a game videos on YouTube channels. On the Patch 1.2 for Pc version on March 9, and Patch 1.07 for PS4 on March 11, Patch 1.007.000 for PS5, for updates, respectively, for updates, respectively, for Patch 1.2, respectively. There is a change point that affects the game experience of what is not specifically noted.
All changes reported by Steven 3517 are all five. First, as a change point related to the game system, the damage to the vertical direction in the grappling hook can not be performed, the damage received from the enemy is large, and a new effect sound is provided at the time of recovery. Is.
And, with a hidden item available in a certain way, the charm “Cork” that could recover the durable value of the weapon without cost is the change that scrap will be consumed during use. Finally, in the submerged land, which was a major equipment collection area, “Submersed replenishments” is reported that the contents of “aware supplement material” are no longer responsified except for “GRE crate”.
In addition, for the charm “Cork”, “Feedback will be adjusted after listening to feedback after feedback” for the next post from the fan. Balance not to impair the fun of the game The purpose of the Twitter official account (@dyinglightgame) has responded.
Patches delivered for each platform 1.2 / 1.07 / 1.007.000, in addition to the above changes, various bug fixes and adjustments are being made. Please check the full patch note (English) from this (PC / PS4 / PS5 / Xbox ONE).
Only a few days have pXbox Seriessed since Dying Light 2: Stay Human went to the market, but some players are complaining about some problems they have experienced during the game. A Twitter user hXbox Seriesmented on this social network that both the couple of him and he are suffering dizziness due to the effect motion blur and at the lack of selector of fov. Unlike Xbox Series X, L A series version S does not reach 60 fps . In response to this Tit, the designer Tymon Smektala hXbox Series ensured that the GPU of the machine is hindering this tXbox Seriesk.
The first objective is to fix the problems in cooperative mode, according to Smektala itself in the message of it. Then they will solve the theme of the dizziness, so the intention is to improve this Xbox Seriespect in the next patch: “FOV + Motion Blur will be studied for the next,” he said. With regard to Framerate Xbox Series S, the creative argues that are investigating the subject , but that “the GPU” is “braking”.
You may be interested: analysis of Dying Light 2
Successful premiere in Steam
The initial numbers of Dying Light 2 in Steam have been much higher than those of the first installment. The videogame developed by Techland hXbox Series managed to reach a peak of 245,553 concurrent players, which means that it hXbox Series multiplied by five the premiere of the original game, which exceeded the 45,000 simultaneous users at the time.
Dying Light 2: Stay Human is available at Xbox One, Xbox Series X, Xbox Series S, PS4, PS5 and PC . The Nintendo Switch version is still underway, and although it is an edition in the cloud, it still needs additional development. Do not forget that all the texts and elements of the interface have to be optimized for the portable screen of the console.